Hey, so, remember Gex? Yeah, that gecko before GEICO’s dude? Oddly enough, after almost 30 years, we’re talking about him again. Crazy, right? Anyway, he’s back in this Gex Trilogy deal. Three games, all polished up for today’s consoles. But—do they actually hold up now with all the improvements? Or are we just digging up something that should’ve stayed in the 90s? Let’s dive in.
So, first off—Gex starts on the 3DO. Seriously, who even remembers 3DO? Anyway, it’s 2D, and Gex gets sucked into his TV by some big bad guy, Rez. Typical Saturday morning stuff. You hop through channels like Cemetery, New Toonland, and Kung Fuville (what even is that?). You gotta grab these remote things to move ahead. His moves? A tail attack and a bouncy air butt thing. And yeah, you munch power-ups like they’re candy—flame shots, speed, the works. Checkpoints? Cameras. It is as random as it sounds.
Playing it feels kinda clunky, to be honest. Running’s a mess—I kept flying off edges. Oh, and the enemies? You gotta guess how far away they are to hit them. Gex’s voice lines? Funny till they’re not. Like a joke you hear one too many times. Art style’s… an acquired taste, let’s put it that way. If I’m being real, this one’s probably the weakest of the bunch. Just my two cents.
Alright, fast forward—Gex jumps into 3D with Enter the Gecko. Rez is back, and this time? Government pays Gex to get in there. It’s a little less awkward to control, but he’s still kinda floaty. He can long jump now, though it’s not exactly smooth like Mario’s. Oh, and heads-up: Gex saying "It’s Tail Time" will haunt your dreams—he doesn’t shut up. The camera stinks; trust me, switch to manual real quick.
Here’s the deal: Gex hops through worlds via giant TV screens. There are secret remotes and collectibles—like the coolest changing forms thing. In some levels, collectables morph as you gather more of them. Laser beams to carrots—and yep, Gex’s outfits change with levels. Disco Gex? You got it. The whole hub world thing’s a bit of a maze. But honestly, this one’s my fave of the trilogy. Bizarre yet charming.
Okay, now onto the last one—Deep Cover Gecko. It’s different because—plot twist—Baywatch star needs saving. The hub is a twisted mess now. Collectibles are downgraded. Boring Fly Coins, nothing fancy. Cool bit? Gex switches it up with snowboards and tanks. Boss fights are actually fun here. More layers than before. But I dunno, the second game hit the right spot for me.
Final thoughts? This trilogy’s a decent nostalgia trip. Limited Run Games did alright with those tweaks like rewind and save states, making the annoying parts of the games less… annoying. Extras are neat too—commercials, interviews, and so on. However, gameplay doesn’t hit Mario 64 levels of greatness. Still, preserving old games like this is important. 90s flashbacks are a wild ride. So, are they top-tier? Maybe not. But are they worth a spin for a slice of nostalgia pie? Sure, why not. 6/10, if you’re into numbers.
And there it is—messy, chaotic, and hopefully all human.