Sure, let’s dive right in:
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So, after Dragon Age: The Veilguard kinda fizzled (like a soda left open too long), BioWare’s basically standing at a fork in the road. Do they go big, sprawling open-world like Dragon Age: Inquisition tried to do, or reel it back in and go with a tighter, more story-focused vibe? You know, like the good ol’ days. I swear, it’s like picking a dessert — do you want a rich, ultra-fancy cake or just a solid, dependable cookie? Choices, choices.
And here’s the thing, no matter what Bioware decides, they really gotta learn from what didn’t work in Veilguard (and honestly, a bit in Inquisition too). I mean, start thinking about what the original fans are craving, like the deep lore and characters we fell in love with first. And really, once they pick a direction, they should stick with it. No more wishy-washy stuff.
Anyway — wait, no — where was I? Right, the open world. So imagine a Dragon Age that truly embraced an open-world concept. Like really embraced it, not just dipped a toe in like Inquisition. A world alive with cities, random NPCs, and things happening around you. Exploring Thedas could be magic, if done right. You’d get to ride across vast landscapes, maybe even cross a mountain or two, like in Skyrim. That kind of thing.
What if Bioware goes with a timeline that’s way back, like as humans first show up in Thedas? That could be wild. Seeing the world evolve while you play, cities popping up, civilizations forming. Maybe they could toss in some realism too — like, your character’s gotta eat and drink? Okay, maybe that’s asking for too much. But hey, I’m just throwing ideas out there.
Then again, there’s a solid case for sticking to a more linear path with Dragon Age 5. Just because open worlds are popular doesn’t mean every game needs to open up. Some of the most unforgettable games follow a set path, like God of War or The Last of Us. Those games show you don’t need vast worlds for an epic experience.
The reception of Veilguard wasn’t because of its linearity — it’s more about how people just didn’t vibe with the characters. Plus, let’s be honest, open worlds can sometimes feel empty if not handled right. That was a bit of a problem with Inquisition — lots to see, sure, but not much actually happening. At least nothing that grabbed you, you know?
Linear games, when done right, are like being on this intense rollercoaster. Each twist and turn makes the story hit harder, and the lore gets to shine. Even Veilguard managed to expand Dragon Age lore in unexpected ways. Shame, really, that it got overshadowed by other issues. I guess if Dragon Age 5 wants to dig deep into the lore, a linear path might serve it best.
Okay, I’ve probably rambled enough. Whatever BioWare decides, here’s hoping they commit and give fans something to really sink their teeth into.