The first thing that hit me when I started playing Sea of Remnants—right after those endless load times—was the pure, unfiltered chaos of it all. Like, I honestly spent a lot of time just squinting at my screen and thinking, “What on Earth is happening right now?” You ever feel like you’re trying to understand a toddler’s drawing? That’s where I was. The English voice acting is non-existent at this early stage, and subtitles? Yeah, good luck with those. But honestly, the sheer style of it all had me grinning because somehow it pulled me in even with all its messy bits. Seriously, those flashy menus and hilarious animations got me thinking, “Okay, maybe it’s like a pirate version of Persona 5?” I mean, I could be way off. Who knows.
Anyway, let’s dig a bit deeper—or at least try to. Honestly, this version I played felt a bit like someone trying to build a sandcastle in a storm. There were bugs everywhere, dialogues seemed like placeholders, and, well, if you aren’t a Mandarin whiz like me, good luck figuring out the plot. Oh, joy. But you know what? For some reason, I found myself intrigued. Like, there’s something about being lost in translation that kept me curious. Call it the charm of unpredictability, I guess.
Now, once you dive into the gameplay—oh boy, where to start? It’s got these open-world vibes like Sea of Thieves, exploring islands, plundering loot left and right. But then, suddenly, you’re in this turn-based combat mode. Wait, what? Yeah, I couldn’t make sense of it either at first. It’s like the game couldn’t decide what it wanted to be when it grew up. At one moment, you’re dealing with pirate shenanigans, next you’ve got a hundred crew members ready to bond with you. Maybe I’m just easily amused, but every twist had me thinking, “What’s next?”
Could be, though, that some of these elements were just not fully baked. Take the turn-based battles, for instance. I expected more depth, but it felt a bit like playing a simplified Persona 5 with pirates—minus the punch. They’ve got time till 2026, thankfully. And deep down, I’m hoping they’ll iron things out, so it eventually stands tall alongside my favorites like Clair Obscur: Expedition 33. But that’s wishful thinking for now, I suppose.
Here’s the kicker: no matter how rough around the edges Sea of Remnants is, it’s genuinely unforgettable. I mean, where else do you get wooden puppet characters who still ooze personality? Makes no sense, right? At one point, I defeated this giant ape boss, then bam! He’s back with a pirate crew seeking revenge. Like, the cheek! It’s all endlessly bizarre, but you’ve got to love a world where logic steps aside for fun.
And did I mention the aesthetic? Picture a punk world, graffiti everywhere, characters who seem like they’d skip class just to live out their pirate dreams. You start the journey digging up the moon from the sea (yeah, really), and marionette humans get to reset each time they’re beaten. Strange yet fascinating, right?
Honestly, I’ve got no clue if Sea of Remnants will end up being a masterpiece or just a hot mess. But that’s part of the charm. Might be that it’ll knit its elements together into something coherent, or it’ll just stay its wonderfully odd self. Either way, I’ll be keeping an eye on it—and crossing fingers for more delightful piracy chaos.