Games veteran Hideo Kojima. You know the guy, right? Anyway, he’s all about keeping things small in the development world.
So, picture this: he’s at some press thing—Dexerto wrote about it, if you’re curious—and he’s chatting about Clair Obscur: Expedition 33. What’s noteworthy? The team’s tiny size. Well, yeah, Sandfall Interactive had around 30 main people, but then they’ve got a parade of folks from outsourcing firms. It’s kind of funny, really.
Kojima’s reminiscing about the old days. “Started with six of us,” he says. Can you imagine that? Everything on your plate. Now, it’s like, you barely keep tabs on everyone, so it’s all delegate, delegate. But sometimes, when the ball rolls downhill… poof! The idea’s lost in this bigger team shuffle. It’s like trying to sew with spaghetti.
And Sandfall? They’ve got what, 33 people and—get this—a dog. Sounds perfect if you’re Kojima. It’s like his dream setup.
Now, think of creation as this beast. It’s grown huge. Managing a small team with a grand vision? Oh, it’s a battle, my friend. So efficient yet trying to capture the vastness. Total war zone, really.