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    Elden Ring Nightreign Players Transform Revenant into a Goblin Meme

    Elden Ring Nightreign Players Transform Revenant into a Goblin Meme

    Review Update: Cyberpunk 2077 on Nintendo Switch 2

    Review Update: Cyberpunk 2077 on Nintendo Switch 2

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    Grounded 2 Will Include Arachnophobia Mode, Even for Rideable Spiders

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    Review in Progress: Dune: Awakening

    Review in Progress: Dune: Awakening

    Resident Evil 9 Confirmed for Next Year with Even More Intense Horror

    Resident Evil 9 Confirmed for Next Year with Even More Intense Horror

  • PlayStation
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    Disgaea 7 Complete Coming Soon to Switch 2

    Disgaea 7 Complete Coming Soon to Switch 2

    New Opportunities & More on PlayStation.Blog

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    Civilization 7 Unveils New Map Types and Additional Features in Update 1.2.2

    Civilization 7 Unveils New Map Types and Additional Features in Update 1.2.2

    NINJA GAIDEN: Ragebound Lands Launches Next Month

    NINJA GAIDEN: Ragebound Lands Launches Next Month

    PS5 News and Announcements from the 2025 Xbox Games Showcase

    PS5 News and Announcements from the 2025 Xbox Games Showcase

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    Tony Hawk’s Pro Skater 3 + 4: Skaters Returning

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    Update 36.1 Released for PUBG: Battlegrounds

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    Haunt-Free at the Grand: Renovate by Day, Ghost Hunt by Night

    Release Date for Ready or Not on PS5 and Xbox Series X

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    Patch Notes for The Legend of Zelda: Tears of the Kingdom Update 1.4.1

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    No Man’s Sky Multiplayer Issues Persist on Nintendo Switch 2

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  • PC Gaming
    Surprise Success: Roadcraft Becomes One of Publisher’s Top Launches

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    Awakening’s First Hour Feels Like a Best-Of Collection

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    Star Trek Beyond Writer Jung to Direct Mass Effect Series

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    Mig Flash V2 Demonstrated on Nintendo Switch 2 — Potentially Enabling Switch 1 Game Compatibility

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    Seagate Launches 4TB Xbox Series X|S Expansion Card for $499 — Quadruple Your Storage

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    Apple Magic Keyboard Transformed into a Portable Gaming PC with Steam Deck Internals

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Microsoft Xbox Unveils an Unfeasible AI Model for Game Concept Development

by Jodie Mitchell
February 20, 2025
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Yesterday marked a significant moment for Microsoft Xbox as they introduced Muse, described as “a generative AI model crafted for gameplay ideation.” Accompanying this reveal was an open-access article on Nature.com and a corresponding blog post, complete with a YouTube video. Now, if you’re scratching your head over the term “gameplay ideation,” you’re not alone. Microsoft explains it as the generation of “game visuals, controller actions, or both.” However, its current capabilities are fairly limited and certainly don’t replace the traditional game development process.

There’s still some compelling data to note, though. Muse’s training took place on a large scale using H100 GPUs, requiring around a million updates to stretch just one second of actual gameplay into nine more seconds of simulated gameplay that’s both responsive and true to the engine. Most of this training data originated from existing multiplayer sessions.

Instead of simply running this on a standard PC, Microsoft needed to rely on a cluster of 100 Nvidia H100 GPUs. This choice significantly increased costs and power consumption, yet managed to deliver an output resolution of only 300×180 pixels, extending gameplay by approximately nine seconds.

A particularly intriguing demonstration by the Muse team involved replicating existing props and enemies within a game environment, with Muse capable of mimicking their functionality. But, considering the hefty investment in hardware, energy, and AI training, one can’t help but wonder why not just opt for the straightforward approach of using existing development tools to add enemies or props?

Even though it’s impressive to see Muse handling object permanence and emulating the original game’s behavior to an extent, the end results still seem inefficient when compared to proven methods in the video game development industry.

Perhaps future iterations of Muse will achieve more groundbreaking accomplishments. For now, it joins a long list of ventures attempting to simulate gameplay entirely through AI. And while maintaining a degree of engine accuracy and object permanence is commendable, the whole process feels sub-optimal for developing, testing, or playing video games. After diving deep into the details, I’m at a loss as to why anyone would opt for this method over tried-and-true techniques.

Tags: GameXboxMicrosoftUnveilsDevelopmentModelConceptUnfeasible
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