Sure, let’s dive right in:
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Okay, so you know Borderlands, right? It’s been a bit wild, a bit crazy, like the kind of thing you’d find in a funky thrift shop. Well, Borderlands 4 is shaking things up. It’s like your rebellious cousin got a job as a tech CEO—suddenly, they’ve got a sharp haircut and snazzy shirts. The game is still all about that loot and shoot, but something feels like it’s lost its edge, its quirky soul, y’know?
Now we’re off to a new planet, Kairos. Imagine vault hunters and arms makers clashing on a fresh stage ’cause a giant moon smacks into it! Yeah, mind-blow, right? It’s a mix of familiar faces and fresh ones, and the vibe is just… different. Different how? Your guess is as good as mine sometimes.
Let me just throw it out there—Borderlands 4 is a visual treat. During a sneak peek, I wandered through lush greenery, no loading screens or digital barriers, just one big open world. There’s this real thrill in stumbling upon hidden sites and even a secret boss. I know, right? It’s like Destiny, but not, if you get me.
But here comes the kicker: they’re tackling the open-world mess. You know, filling vast spaces so they’re not just empty fields. They’ve sprinkled in collectibles, audio logs, all that jazz. Random events? Had only one pop up—a spaceship getaway for loot—but it felt like a lot of wandering for… not much. Meh.
So, firefights still rock; they haven’t lost their mojo. Imagine picking up guns from toilets—yeah, still a thing—and blastin’ enemies like it’s nobody’s business. Snipers shoot elemental bolts, shotguns transform into mini attackers. Crazy, but in a good way.
But, and it’s a big but, they’ve switched gun manufacturers for a part system. Each gun’s a mystery box—a sniper isn’t just a sniper anymore. Cool, but something feels off. Like, remember that Bugatti-Ferrari question? Exactly.
Tone and humor also shifted gears. After Borderlands 3, it’s like they’re dodging cringe. The mission I tried out had this dude, Rush, asking for help with stolen packages. He’s likable, but safe. It’s all a bit… reserved. You get a bit of that old charm in a Claptrap mission, but it feels rare, like finding a gem in a pile of rocks.
Quests seem flat sometimes. Those daydream-like narratives? M.I.A. Classic humor’s struggling to keep up. Hoping it ramps up outside what I saw. Yet, there’s this moment, a mission’s poignant farewell to the past—a boatload of nostalgia, sent off with a bang. Bold but left me feeling kinda blue.
Ending on vaults—still the big deal, with that boss battle rush. Fights are epic, but the loot’s meh. A couple of chests, and off you go. It’s like expecting a fireworks show and getting sparklers.
After two hours, I was hungry for more. This game’s changes are huge, needing at least 100 hours to sink in. If you’re a fan? Go in with an open mind. Think of it like Borderlands 1 again, but shiny and new. Just be ready for a different ride, and maybe pack an emotional band-aid. ‘Cause jokes might’ve taken a backseat, and it’s a tad bittersweet.
Borderlands 4 was checked out at a private shindig for the press, so yeah, controlled setup and all that jazz. But hey, what a ride.